With this Gift, the Kataribe may use her natural expressive abilities and will. to sway an audience. By telling an appropriate story, singing the right song, etc., she can plant a suggestion into the hearts and minds of listeners. (For example, Sondok sings a ballad of reverence for the earth at a folk festival; the attendees find themselves voting Green in the next referendum.) Bird-spirits (Nightingele in particular) favor Kataribe with this Gift.
The player spends a Willpower point and rolls Manipulation + Empathy. Listeners are influenced by the experience for a number of days equal to the Fox's Manipulation + Performance dice pool. This Gift will not work if the targets are forced to listen, nor when the Kitsune is not actually in the room; recordings and broadcasts of the tale have no effect.