Category
This ritual allows the vampire to draw upon some sort of magical force that bathes the vampire in a pale green glow. In addition, the vampire is able to fire bolts of energy from this magical source. Any number of bolts may be discharged, at a rate of one per turn, but each costs the Thaumaturgist one Blood Point. Hitting with the bolts requires a Perception + Firearms roll (difficulty 6); they do three dice of damage each. The material component for this ritual is a piece of sandstone soaked in vinegar.
Prerequisites
Thaumaturgy 3
LStat Lists