Summon Ward Bind 2

Category
Subcategory
hedge
For ease of use, Summoning and Warding are treated as two COMPLETELY separate powers. Binding is given automatically to players with a Summoning and/or Warding above three.
System
SYSTEM: Intelligence+Occult vs 4 (the diff goes up with every dot) + a Willpower point. o Summoning: A creature compelled by a Summoning must appear to the sorcerer. The creature must move with it's own power (i.e. summoning a car without wheels or a Torpored Vampire won't work). o Warding: Each dot causes the subject to lose one die from all actions against the sorcerer for the duration listed after each level. With Warding at three or above, the sorcerer may create a Warding Circle unless the creature scores more successes on a Willpower roll than the sorcerer's player scored on the Ward roll, the creature cannot pass into or out of the circle. o Binding: Binding levels are cummulative. A creature can resist it with Willpower, but the sorcerer may recast it.
Freebie Cost
7
Prerequisites
Mortal+
LStat Lists