Fireworks

Category
Subcategory
psychic
Numina Pyrokinesis Level 3 Fireworks The pyrokinetic's control of flames has expanded. Now he can create small bursts of flame out of thin air. Psychic researchers believe that these bursts are made up of super-excited air molecules. Tiny amounts of the air molecules become plasma, which will ignite just about anything that can burn, and create bonfire-sized fires. The psychic can create these plasma bursts at a range up to Willpower x 10 yards away. To create the plasma 1) roll Manipulation + Meditation (difficulty 8). 2) Targets roll Dexterity + Dodge (difficulty 7) to dodge the fire bursts. The bursts do two health levels of aggravated damage per turn (difficulty 8 to soak, for those with some sort of supernatural resilience). To extinguish himself, the target must first roll Willpower (difficulty 5) to avoid panic and then Dexterity + Athletics (difficulty 5) to put himself out. Highly-trained operatives or supernatural creatures can usually avoid panicking automatically (barring a fear of fire — Rotschreck, for instance), at the Storyteller's discretion.
System
+action Manipulation + Meditation vs 8
Freebie Cost
21
Prerequisites
Mortal+, Pyrokinesis Level 1&2
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