Cyber Projection

Category
Subcategory
psychic

This power allows the psychic to project their consciousness into the digital Matrix and extend their influence to connected networks, leveraging their presence to use Cyberpathy and Cyberkinesis.

Levels:

Digital Echo: The psychic can sense the presence of the Matrix and perceive digital presences (avatars, AI entities) within it, much like sensing astral presences. They cannot enter the Matrix themselves but can feel its "texture."

Matrix Entry: The psychic can project their senses into the Matrix, experiencing it as a virtual reality. They can see and hear within the digital environment but cannot interact with it or move independently.

Network Navigation: The psychic can move within the Matrix and interact with its basic interfaces and digital environments. They can communicate with digital entities and utilize Cyberpathy within the projected presence to read data from connected systems as if physically present.

Matrix Avatar: The psychic can manifest a digital avatar within the Matrix, allowing for more complex interactions and movement. They can manipulate virtual objects and environments within the Matrix's rules and limitations. They can also utilize Cyberkinesis through their avatar to control connected electronic devices, treating them as if they were physically manipulating them.

Digital Integration: The psychic can seamlessly integrate their consciousness with the Matrix, allowing for advanced manipulation of virtual environments and digital entities. They can use both Cyberpathy and Cyberkinesis simultaneously within the Matrix and across connected networks, and project limited effects from the matrix to the real world, such as causing visual and auditory hallucinations on real world electronic displays or audio devices.
 

System

Activation: Roll Wits + Computers (difficulty varies based on Matrix security and complexity, 5 for Open Networks, 7 for Secured Networks, 8-9 for Private Networks, and 10 for Protected Private Networks).
Duration: The duration of the projection depends on the psychic's Intelligence, 1 hour per dot.
Range: The psychic's presence is primarily within the Matrix, but they can extend their influence to connected networks. A new roll must be made if moving to a more secure location without credentials. 
Interaction: Successes on the activation roll determine the level of interaction with the Matrix and connected systems.

Failure: A botch on the activation roll results in temporary digital disorientation, preventing Matrix projection for 24 hours.

Cyberpathy/Cyberkinesis usage: When using these powers through network projection, the difficulties for those powers remain the same, but bonus dice may be granted if physical devices (Rigs, Decks) are used in conjunction to provide more stable connections. This power allows the Cyberpsychic to be considered in the presence of, touching, or within line of sight of any directly connected systems that host their avatar. Cyberpathy 'Link' can be used to download information to the brain, or to a personally connected device while projecting.
 

Freebie Cost
7
Prerequisites
Mortal+