Conjuration

Category
Subcategory
hedge
Conjuration allows the movement of items through space. The object in question must be prepared ahead of time in a ritual designed to bond the item to the caster, making it easier to latch onto a control later on.
System
1) Accuracy: Objects quiver in ways you want. Items: One Weight: Less than an ounce. Distance: No more than a couple of feet. 2) Accuracy: Rough motor control, equal to being shoved with an elbow or fist. Items: Two Weight: A few pounds (hardcover book) or very small life forms (insects, snails). Distance: No more than 20 feet. 3) Accuracy: Some fine control, equivalent to an object in hands but slow and unwieldy. Clumsy attacks can be made at this level. Items: Three Weight: A largish object weighing up to 100 pounds (computer monitor, telephone, etc). Living beings can be moved, but not manipulated. Distance: 100 feet. 4) Accuracy: Equivalent to a normal pair of hands (i.e. opening locks). Items: A small group (under 10) or near identical items or three items that aren't closely related to each other. Weight: Objects as large as an armoire or weighing less than 200 pounds. Humans can be manipulated only if they are willing, unconscious, or hypnotized. Distance: Up to a half of a mile. 5) Accuracy: Extreme control. The items will do whatever you ask, quickly and efficiently. Items: 10-20 items of similar nature, or 10 items of a non-similar nature. Weight: A car or an elephant. An unwilling human can be moved, but this is /very/ difficult. Distance: 5 miles away. SYSTEM: Dexterity+Occult vs 4. The difficulties go up one level per dot. Add 1 dice to the difficult if you are working with an object that is being held by someone who is resisting. You must have staff present at and past level three.
Freebie Cost
7
Prerequisites
Mortal+
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