Animal Psychic
1) Communication
The psychic may 'speak' with a single animal, allowing two-way communication with the beast. This communication does not give the psychic control over the animal, though misunderstandings may be explained away.
SYSTEM: Roll Charisma + Animal Ken versus 6.
2) Command
The psychic can command the animal to perform for him. The animal will not endanger itself for a psychic.
SYSTEM: Roll Charisma + Animal Ken versus 7. -1 for simple commands the animal would have done anyways. +1 for complex commands.
3) Mass Communication
This power works like the Communication power, though now it works on all animals within earshot. The psychic may also now communicate with multiple types of animals simultaneously.
SYSTEM: Roll Charisma + Animal Ken versus 6, plus one for each additional species of animal in the area of communication.
4) Mind Link
The psychic joins his mind with that of a single animal. Once the link is established, the psychic's and the animal's mind are linked until the psychic drops the connection. During this time, the psychic can perceive whatever the animal perceives, including injury to the animal which will result in injury to the psychic (shared damage).
SYSTEM: Roll Charisma + Animal Ken versus 8.
5) Domination
This ability gives the psychic total control of an animal's mind. It will do whatever the psychic wishes, even at the cost of its own life. Note: The animal will only follow one distinct command (e.g., "if someone attacks me, kill him"), not vague commands (e.g., "find the man with the red shirt").
SYSTEM: Roll Charisma + Animal Ken versus 9 plus 1 Willpower point.