Category
A Silent Strider may call on the river to support her steps. By activating this Gift, a Strider may walk or run across water or other liquids. However, her feet are not protected - running across a pit of Wyrm-toxin is still a hazardous enterprise. Some Striders are rumored to have crossed seas by use of this Gift. It is taught by a Crocodile- or Basilisk-spirit.
System
The Strider spends a gnosis point and rolls Dexterity + Survival (difficulty 7). Each success allows her to travel across water as if it were open ground for an hour.
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