Smell Poison

Category
As a survival skill, Ratkin have learned to sniff out poisons. When a Ratkin discovers that someone is trying to poison a member of his deceit, he may decide to return the 'blesing' upon the would-be poisoner. This Gift is taught by a Rat-spirit.
System
By spending a point of Gnosis, the wererat can sense any poisonous or toxic material nearby. A successful Perception+Medicine roll may give an insight into the nature of the poison involved; with five successes, it even reveals the identity of the would-be murderer. As another application, the Ratkin can seek out chemicals nearby that can be used as poisons.
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