Realm Wisdom

Category

A wise Garou knows to obey the laws of a realm for maximum results; however, sometimes those laws aren't immediately obvious. Although experience is the best teacher, sometimes a Philodox needs to take a shortcut. By channeling the wisdom of a realm's spirits, the Philodox can intuitively guess important facts about the realm. This Gift is taught by an ancestor-spirit.

System

This Gift works in any realm or zone. The player spends a Gnosis point and rolls Perception + Law against a variable difficulty; the obscure or less traveled the realm, the higher the difficulty. For example, trying to glean wisdom about the CyberRealm or Battleground might be difficulty 6, whereas learning the laws of the Null Zone might be a 9. Each success gains a relevant fact about the realm, to a maximum of five successes. The Storyteller determines which facts are most relevant; for example, if the player gains only one success in the Abyss, the Storyteller might feel that the most important fact is 'don't fall in; if you fall into the Abyss, you're lost forever.' This Gift functions only once per visit to any given realm, and doesn't prevent redundancy; a Philodox might 'learn' the same fact twice in successive visits to a realm.

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