Category
Few Wyrm creatures can be as foul or disobedient as Ratkin rugrats. Sometimes hyperactive ratlings would much rather climb the walls than submit to sleep. After years of helping little ones get ready for beddy-bye, metis learn skills useful for later in life. Through a combination of spiritual calmness, a raspy singing voice, and weird-ass Ratkin lyrics, a metis can make his enemies sleepy or even force them into unconsciousness.
System
Spend a point of Gnosis and roll Manipulation + Expression; the difficulty is either the victim's Rage + 3 {if he's a shapechanger) or a 6 (if not). Success brings a shapechanger or vampire out of a frenzy, or calms down a human who's reacting violently to the Delirium. The victim makes a simple Willpower roll; the difficulty is 3 plus the number of successes you scored (maximum of 9). If the roll succeeds, he feels sleepy, gaining a +1 difficulty to all die tolls for the rest of the scene. If it fails, the victim's difficulties are at +3 (to a maximum of 9). On a botch, the victim falls asleep.
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