The Madness of Crowds

Category

As tales from the with-craze demonstrate, some Ceilican indulge their darker appetites after sundown. The more sadistic of these games involve bystanders whipped into a frenzy by this nasty secret, then set loose. Byh capering around a room or clearing, the Ceilican can stir up the wild side of everyone nearby, causing an orgy or riot unless her 'subjects' are unusually stubborn or controlled. The same Gift can tame an angry mob, although it's generally easier to start trouble than to end it.

System

Roll Manipulation + Empathy to turn the mood of a crowd. By adding a Willpower point to the mix, she seizes control of their collective will. Difficulty depends on the size of the mob, and on how inclined it is to follow her suggestion. A packed nightclub is more likely to be led into an orgy than a Baptist congregation (though the results of the latter might be more disturbing...). All targets must be within 700 feet when the cat begins to use the Gift. Circumstances and surroundings may add or subtract from the overall difficulty; calming a disturbance raises the difficulty by 2. A person caught up in the Gift can attempt to resist with a Willpower roll (difficulty 7). The Madness lasts for one scene, and leaves the werecat's control once in motion.\ \ Small group (2-20 people)... 6 \ Medium Group (20-50 people). 7 \ Crowd (50-100 people)....... 8 \ Mob (100-300 people)........ 9 \ Riot (300-500 people)...... 10

LStat Lists