Long Running


Whether the Garou is on foot or in a vehicle, this gift allows him to reduce the travel time on a lengthy journey. Striders use this gift only when the need is dire; usually, they prefer to see the sights and take their time. A horse spirit can teach this gift.


The Garou rolls Dexterity + Athletics at a difficulty equal to the local Gauntlet; she must also spend one Gnosis point. For every success, the travel time diminishes by 5 percent. A botch increases travel time by 25 percent or indicates that travel has stopped altogether.