Ease the Fevered Mind

Category

The Gurahl using this Gift may calm troubled emotions and potentially repair damage to targets' minds. Even Derangements may be temporarily reduced or, with repeated application, permanently removed.

System

Roll Perception + Medicine (diff 7). For each success, the shifter is able to suppress another's madness or Derangements for a scene. 20 successes (with no intervening failures or botches) may permanently remove the madness. If the underlying cause is not dealt with, the madness may return. May not be used on oneself.

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