Drunkard's Luck

Category

In a drunken stupor, the Gnawer walks away from fatal accidents and hazardous situations with the assistance of this Gift. Where a sober Garou would hesitate and take a mortal wound, the Gnawer stumbles into the clear despite impaired reflexes. A Spirits-spirit teaches this Gift.

System

The Gift activates automatically when the Bone Gnawer consumes enough alcohol to render him drunk. In this stae, he loses three dice to all of his actions (more if he continues drinking), but he benefits from an amazing lucky sreak. The player can reroll any failed rolls involving defensive actions including Dodge and Stamina soak rolls. The Storyteller may also allow the character to avoid hazards that he could not normally detect, such as falling debirs or surprise attacks. When the effects of the alcohol wear off, the Gift deactivates. The Gift does nothing for hangovers.

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