Category
This Gift is not invoked lightly. The Skulker invests a touch of Gnosis in a small piece of black cloth; when this is brushed across the forehead of a criminal, the victim is marked with an invisible spiritual sigil. Any Knife-Skulker can see this with some effort; various 'spirit sight' disciplines can also detect it. Depending on the severity of the crime, the Skulker may give the criminal a head start, offering him a chance to +atone for his crime before the other Knife-Skulkers catch up with him. If he doesn't, the Death Mark makes the guilty bastard easier to track down... and cripple or kill, if necessary.
System
The Skulker spends one Gnosis and rolls Intelligence+Enigmas to create the death mark and store it in black cloth. A Skulker can only maintain one Death Mark at a time. If he prefers, he can hand off the ensorcelled shroud to an emissary (usually a Tunnel Runner) who will carry it to the criminal. Any one can brush the cloth over the victim's forehead, who is usually restrained. Once this is done, the Skulker can tell the direction and distance of the guilty party (rather like the Rite of the Questing Stone). The victim may attempt to remove the mark with another Gift, Discipline, Arcanos, or the like. However, his number ofsuccesses must exceed the Skulker's initial roll, and such 'cures' never last for more than a day.
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