Category
The Garou can battle multiple opponents, not only avoiding their attacks but actually channeling them into other foes (or causing a foe to striek himself if the Garou is fighting only one foe). This Gift is taught by a Wind spirit.
System
The Garou spends one Willpower point and rolls Wits+Dodge (difficulty of the opponent's Wits+3, or the highest Wits+3 if facing multiple foes). The Garou must be in melee combat, or must be attacked in a firefight by two or more foes. Each success enables the Garou to avoid and redirect one attack. Example: The Garou scores 4 successes against 5 opponents, he would avoid 4 attackers...who would all roll to hit each other or another of the Garou's foes. The last foe would strike normally, but the Garou could still dodge the attack normally.
LStat Lists