Bloody-Mindedness

Category

The Bunyip gains the ability to dedicate himself to one particular task, be it combat or an artistic endeavor. Nothing will sway the Bunyip from that task. This Gift is taught by servants of Mu-ru-bul Tu-ru-dun the Bunyip.

System

(Bunyip 5) The Bunyip spends two Willpower points. Afterward, nothing save death can distract or dissuade the Bunyip from her chosen task. She need not eat or sleep. If the power is used in combat, the Bunyip becomes oblivious to any other opponents and consequently may not dodge their attacks. Her soak Dice Pool versus these attacks, however, is doubled. Versus the chosen opponent, the Bunyip gains one extra attack per round, and the difficulties of all actions against that target are reduced by one. She also becomes immune to supernatural attempts to dissuade her.

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