By standing in a particular area, the character can commune with the spirits of the area, thus getting an overview of what exits or has happened in the area - rough population, secret tunnels (trails), places of note and so on. This Gift is taught by a Rat spirit (Owl for Silent Striders and Wendigo).
The Garou spends one Gnosis point and rolls Perception + Streetwise (diff 6). The amount of information gained depends on the number of successes; on a botch, the spirits lie. Bone Gnawers and Glass Walkers may only use this Gift in urban areas, while Silent Striders and Wendigo may only use this Gift in the wilderness. Silent Striders and Wendigo use Survival instead of Streetwise.
Rank 4, Bone Gnawer