Auspex 5

Category

Psychic Projection

Free your mind to travel the world in astral form.

System

-Spend a WP and roll Perception+Occult (diff varies depending on difficulty of trip) to determine how well they fare on their trip and finds the destination.

-Speed up to 500 mph. -Astral self is naked. -Aura Perception and Telepathy can be used freely.

-WP must be spent to interact with physical world by manifesting as a ghost-like form for a turn.

-Others with Auspex may have premonitions that someone is nearby.

-Rules for combat with others in astral form are included here.

-Vampires do not travel in the spirit world, but they can sometimes interact with it. Ghosts and Lupines can sense them and attempt to harm them. It might require higher Auspex to get to Arcadia.

Clarification: This runs in to crossover issues with mages and shifters and such with the spirit world on who can see who where.