Category
Anaconda is the lurking hunter of the jungle, slithering from the trees above or through the water below to suddenly leap at her prey. She does not use poison to take down her enemies, but instead relies on her constriction and terrible bite. She squeezes her enemies near to death and then sinks her fangs in.
Characters with this totem gain two dice in Brawl for any grappling or overbearing maneuvers. They also gain one die of damage in bite attacks. She also gives them Stealth 3 for sneaking up on enemies or hiding from them (so that they can set up for the kill, of course).
Anaconda is not popular with Garou, for they believe her tactics are those of the Wyrm. The native Uktena know better.
Anaconda has few restrictions, but she asks that her children not harm any snakes.
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