Festival of Dreams

Category
Subcategory
taghairm
By inhaling smoke from burning wood and herbs; steam; psychoactive drugs, or all three, the collected group enters a vision trance. Depending on the circumstances, they may experience memories of the past, future sight, soul-seeing or simple hallucinations. These complex insights are often consulted for future plans, battles, or other tasks which involve the whole taghairm.
System
Ritemaster rolls Charisma+Rituals, difficulty 7. The exact effects of the Festival depend on the Storyteller and the issues confronting the taghairm (see the Balam Gift: Vision Cloud). Whatever occurs, the visions should be highly symbolic rather than literal. The Festival lasts several hours and takes a toll on its participants. Each half-hour or so, everyone in the room must make a stamina roll against difficulty 5 or flee, coughing. After the second roll, the difficulty rises to 6, etc. By the end of the third hour, the difficulty will be 9. The last character in the room receives a special vision, which the Storyteller creates based on the needs of his chronicle. Because of her resolve and fortune, the last gains an extra three points of Cunning Renown.
Prerequisites
Bastet
LStat Lists