Themis

Category
Subcategory
wisdom
The ancient Greeks regarded Themis as a patron of balance and justice, of air and earth. As the balance of the Triat shifted, the Dream-Weaver slipped into the grey area between Wyld and Weaver. Her present Realm is a dream sphere in this middle ground, and advice from Themis comes only through dreams. Packs serving Themis must spend much time in the deep wilderness, observing and meditating on the balance of the Tellurian. They oppose injustice wherever they can. Themis is an old spirit; Priestesses of Artemis and more traditional Amazons often follow her. Glasswalkers will never be chosen by Themis. Too much of the Weaver exists in them.
System
Followers of Themis gain 2 Wisdom points each and one additional point in Enigmas and Gnosis. Galliards of Themis gain the Dreamspeak Gift, and may also receive prophetic dreams (ST option), although the meaning of the visions will be obscure. Players should interpret the dreams themselves rather than making an Enigmas roll. Followers of Themis must not surround themselves with either too much Wyld or too much Weaver. In addition, because Themis does not leave her realm, her Followers do not have the same sense of immediacy with their totems that other Children might.
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