American Dream

Category
Subcategory
wisdom
Only those born in the 1950's or 1960's can become Children of the American Dream. Prior to the '50s, the Dream was not strong enough to makr its children as its own, and after the '60s, it lost much of its power. A child of the American Dream gains the following benefits as long as he is in the US: he can never become lost, and even abroad Americans make an extra effort to help him. The ST may have Ma and Pa America show up just as the character is about to be thrown into jail, pay his bail, and give him money to buy a bus ticket back home. Difficulties involving interactions with public officials, government officials, or police - anyone who has sworn an oath to uphold and defend the Constitution of the United States of America - are decreased by three. The downside to this totem is that devotees must make a Stamina and Survival roll (diff 7) at each new moon to avoid becoming instantly addicted to something of the ST's choosing (beer, tv, cigarettes, etc). They also begin to adopt a swaggering demeanor, tell other people what to do, and often cheat at cards, taxes and cgames. If a devotee ever leaves the US, this effect increases and a Child of the American Dream living overseas only requires three successes to frenzy. American Fianna, as well as Silver Fangs, Glass Walkers and Bone Gnawers receive 5 points of Honor renown when they ally with this totem. Non-American Garou, especially Silver Fangs, Black Furies and Shadow Lords, lose three points of Honour for making such an alliance, and will be marked by their own tribes at potential problems. Many Fianna who came to the US shared the Bone Gnawer tribe's vision of the American Dream. They believes in hope and opportunity, a chance to better themselves and their station. There are still a large number of American Fianna packs who still place their faith in the American Dream.
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