Category
Subcategory
thaumaturgy
This Path allows a charater to affect the weather. Command over the weather has long been a staple power of wizards both mortal and immortal, and this path is said by some to predate the Tremere. System: Spend a blood point and make Willpower roll versus Level+3. The difficulty of the Willpower roll may change (+/- 3, min 3 max 10) depending on the local weather conditions and the weather the character is attempting to create. The number of successes indicates how long it takes for the magic to take effect. One success indicates an entire day may pass before weather changes, 2 successes half that, 3 successes an hour or two, 4 successes about 10 minutes, while 5 successes bring an instant effect. Note: Each effect listed per power would require a seperate roll. Note: Additional effects might be learned or developed. The effects below are the standard ones available from learning the Path.
System
O -Fog: Vision is slightly impaired and sounds are muffled; a +1 difficulty may be imposed on perception rolls that involve sight and hearing. -Light Breeze: A +1 difficulty is imposed on an all rolls that involve smell. -Minor Temperature Change: It is possible to raise or lower the local temperature by 10 degrees Fahrenheit. OO -Rain or Snow: Precipitation has the same effect as Fog, but perception rolls are impaired to a much greater extent; difficulty modifier for all such rolls rise to +2, in addition the difficulty on all Drive rolls increase by 1. -Modest Temperature Change: It is possible to raise or lower the local temperature by 20 degrees Fahrenheit. OOO -High Winds: The wind speed rises to around 30 miles per hour, with gusts up to twice that. Ranged attacks are much more difficult. +1 Difficulty to firearm attacks, +2 to thrown weapons and archery. In addition, during fierce gusts, Dexterity rolls (difficulty 6) may be required to keep characters from being knocked over by the winds. Needless to say, gale force winds are in effect, papers go flying, objects get picked up by the winds and hurled with abandon and other suitably cinematic effects are likely. -Moderate temperature change: The local temperature can be raised or lowered by up to 30 degrees Fahrenheit. OOOO -Storm: Combine the effects of both Rain and High Winds. OOOOO -Lightning Strike: This attack inflicts 10 dice of damage. Body armor does not add to the target's dice pool to soak this effect. If the character tries to strike a specific target with lightning the player must also roll Perception+Occult vs. 6 if the target is in open terrain, 8 if he is sheltered, 10 if he is inside but near a window. Otherwise the bolt goes astray.
Prerequisites
Thaumaturgy
LStat Lists