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Unweaving is the art of disassembling another spell caster's effect. The sorcerer must have knowledge of the Path that was used to create the effect in the first place (if trying to unweave an effect not based on sorcery, use the path most applicable). If your character has at least one dot in the Path (or a related one) being used, roll Intelligence+Occult (difficulty 8), using the Extended Roll rules (Sorcerer Revised, p.60). You must score at least as many successes as the original caster scored to unweave the spell; otherwise, it will remain.%r%tSpells cast by sorcerers (or others) that are more knowledgeable than the unweaver are significantly more difficult to undo. For every two levels of difference between the unweaver's level in a Path and the original caster's level, an additional success is needed.%r%tUnweaving works against sorcery and Sphere magic.
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