Category
Subcategory
taghairm
Some grudges can only be settled by force. To keep the peace, a host might demand that quarreling Bastet enter a ritual combat to decide the issue. All attendies and their allies agree to abide by the decision. The formalities depend on the host's tribe, the grudge and the location of the gathering. The combatants are obliged to folow the host's rules regardless of their tribe. No use of Gifts or Outside assistance is allowed. The rite ensures that both sides play fair; those who cheat are magically marked.
As the duel begins, the ritespeaker chants a litany extolling challenge, fairness and honor. From there, she watches what transpires, watching especially for fairplay. If someone does cheat, the ritespeaker feels a sharp tingling and calls the contest to a halt. The cheater's skin or fur blazes with a sickly yellow or green light. His punishment depends on the host. If a winner is declared, the dispute is considered over. While this often ends the problem, a few Bastet take their grudge home with them, and handle it without witnesses next time....
System
Charisma+Rituals, difficulty 7, plus a Gnosis point, from the ritespeaker. The cheater's glow lasts for one day, and costs him five to ten points of Honor until he redeems himself.
Prerequisites
Bastet
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