Strangeness

Category
Reality is slightly stranger for you.
System
Once per game session, the Storyteller will choose one of your Spheres, pick an Effect at random, and roll for a bizarre coincidental effect. If the roll succeeds, something unusual involving the Sphere will happen for no apparent reason. For instance, Mind 3 could result in a Mage getting a visit from a telepathic dog, picking up Mexican radio stations in his head, or hearing stray thoughts from a passing serial killer. If the roll fails, the strangeness passes. If the roll botches, Paradox descends on the Mage, pushing him a little closer towards Quiet. This flaw can alter the tone of a campaign; therefore, allowing a character to take it should require the approval of not only the Storyteller, but also the other players in the group.
Freebie Cost
1
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