Tsetse Fly

Category
Subcategory
war
Cruel and sinister, Tsetse Fly is the implacable mistress of vengeance. Once angered, she will not rest until her foe is slain. Her bite is virtually impossible to defend against, and she prefers to strike when when a foe least suspects. Striders following Tsetse Fly are relentless foes, nurturing thousands of years of frustration and anger into a simmering stew of Rage, then lashing out from the shadows.
System
Striders following Tsetse gain Medicine at 2 and can put the 'mojo' on their enemies. They must truly hate the enemy (spend at least five Rage points against him), have a piece of his body or a personal effect, and must make a Manipulation + Intimidation roll (diff of the opponent's Willpower). Success curses the opponent; all the target's Dice Pools are halved for one night per success scored. A botch turns the mojo against the caster for a night. Mojo may be cast against a particular target only once per year. Followers must always gain revenge against their enemies. Additionally, because Tsetse Fly is seen as an unclean totem, subtract one from any temporary Honor points gained.
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