Vicissitude

Category

This horrid Discipline grants the vampire the ability to reshape the flesh and composition of his own body and that of others. It is rumored, by the more paranoid Sabbat, to be not a Discipline but a disease.

System

1 - Changeling. This empowers the vampire to alter her body slightly, although only the face and voice may be changed significantly. Bodily attributes can only be changed slightly: webbed fingers, etc.
System: The vampire must spend a Blood Point for each body part undergoing the specific change. Then he makes an Intelligence+Body_Alteration roll (diff 7). Increasing one's permanent Appearance is Difficulty 10. To look like someone else, Intelligence+Disguise (diff 10) is rolled.

2 - Fleshcraft. This is similar to Changeling, but allows for drastic variations and changes -- and, more importantly, changes to others. Flesh can be given any texture or shape, but there is no special benefit, in general, except for a cosmetic one.
System: A Blood Point must be spent, and a Dexterity+Body_Alteration roll must be made. A victim's Appearance may be reduced by one per success. To use this on a resisting target, they must first be grappled or immobilized.

3 - Bonecraft. This allows for control over bone in the same way that Fleshcraft allows for control over the flesh. This must be used in conjunction with Fleshcraft, unless the vampire wants to purposely rip, puncture, or stretch the skin.
System: A Blood Point must be spent, and a Strength+Body_Alteration roll be made. If used without Fleshcraft, to cause damage, the victim takes one die of damage for each success the crafter rolls (diff 7) and will be horribly disfigured.

4 - Horrid Form. This power allows the vampire to shift into a monstrous and horrible combat form, known as the Zulo. It is about eight feet tall, with green and sickly skin, black nails, apelike arms, chitin, spikes, knobs, and a carapace.
System: The vampire spends two Blood Points, and transforms. All of his Physical Attributes are increased by three, and all Social Attributes are reduced to zero. Any roll which requires a social attribute to be used CANNOT be used while in Horrid Form, period. Brawling damage is increased by one. The increase in physical stats is your base natural stat + 3 and cannot be further pumped. This transformation takes a minimum of one turn.

5 - Inner Essence. The vampire can transform part of her body into Vitae. If all this blood is imbibed or destroyed, the vampire meets Final Death. Legs and torso are worth two Blood Points each; arms, head and abdomen, one each. The blood can be reconverted to any body part, as long as it's in contact with the vampire. If it's been used or consumed, the vampire must spend the equivalent amount of blood to regrow the body part. The blood is neither mobile nor sentient. If the head is transformed to blood, the character will be essentially useless except, and until, reforming the head.

Freebie Cost
7
Prerequisites
Vampire