Serpentis

Category

This Discipline is derived and developed from the legendary powers of Set, and it is entirely unique to The Followers of Set. Most of the powers revolve around the concept of corruption in one way or another.

System

1 - The Eyes of the Serpent The eyes of the Setite appear to be gold with large black irises, and mortals around the character find themselves strangely attracted to him. The Setite's eyes are highly beguiling, and will immobilize mortals who look into them. Until the character takes his eyes off his mortal victims, they are frozen in place.
System: No roll is required for the use of this power, but it can be avoided if the mortal takes care not to look into the vampire's eyes. Vampires and other supernatural creatures (Lupines, mages, et al.) can also be affected by this power, but the Setite must succeed in a Willpower roll (difficulty 9) in order to affect them. Clarification: Activating the power causes the eyes to look gold and black, and only functions if visibly so. Clarification: Violence or other disturbance can easily break the eye contact with the victim. This includes any attempt to injure the victim (or the Setite).

2 - The Tongue of the Serpent
System: The tongue's sharp forked ends cause aggravated wounds (difficulty 6, Strength damage). If any damage is done, the tongue can suck blood from the target on the next turn as though the Setite had sunk her fangs into the victim's neck. The tongue duplicates the Kiss in every respect, including rendering the mortal victims helpless with ecstasy.

3 - Mummify  With this power, a vampire can assume an almost invulnerable form. The character enters a state similar to torpor. In this state the only things that can harm him are sunlight and fire. However, the character is completely incapable of any action, and may not even employ those Disciplines that are normally active during torpor. The character can only be revived from this state by the taste of blood.
System: No roll is required to assume the mummy-form, but the change takes one turn.

4 - Form of the Serpent The Setite is able to transform into a large, black cobra about six feet long, six inches in diameter and of identical weight to the character. While in this form, the character gains all the advantages of it: the ability to slither through small holes, a poisonous bite (poisonous to mortals, at least), and a snake's rarefied sense of smell. The character is able to use all of his other Disciplines in this form (save for those that require hands, such as Wolf's Claws).
System: No roll is required to transform, but the change requires the expenditure of a Blood Point and takes three turns. At the Storyteller's discretion, the character may make heightened Perception rolls related to smell and vibrations, but the difficulty for all hearing rolls are increased by two (snakes are deaf, and even vampiric snakes are hard of hearing).

5 -  The Heart of Darkness This power allows the Setite to remove her heart from her body. With several hours of surgery, the operation can even be performed on other Kindred. This power can only be used during the dark of the moon (the new moon). Upon removal, the heart must be placed in a small clay urn, which is often buried underground. This power effectively renders the Setite 'stakeproof,' and also makes it easier to resist frenzy (after all, the heart is the source of emotion). The difficulties of all rolls to resist frenzy are two lower. The major danger inherent to the use of this power is the possibility that someone else will find the heart. If this happens, then the Setite is completely at the mercy of the finder. If the heart is cast into a fire or exposed to sunlight, the Setite dies a horrible death. This is the only way a Setite heart can be destroyed. If an exposed heart is impaled by a wooden stake, the Setite is put into instant torpor. Many Setites either carry their hearts with them or have several false hearts buried in different places. Most Setites are too paranoid to visit their own hearts, afraid that they will lead someone to them. At the same time, these Setites live in fear because they are not sure if their hearts are still safely cached. There are rumors that the elder Setites control their progeny by retaining possession of their childer's hearts. If this is true, then it helps explain why the clan is so tightly bound.
System: This power is automatic and requires no roll, though Storytellers might force the squeamish (or onlookers) to make Courage rolls.

Freebie Cost
7
Prerequisites
Vampire