Fatalism

Category
System
0 - Kismet. This is the ability to gauge a person, situation or thing's importance in the grand weave. System: Roll Perception+Fatalism (diff 6), the number of successes determines how clearly the wraith understands the dynamics involved in the situation. 0 - Fatal Vision. Those with Fatalism can read deathmarks. System: Roll Perception+Fatalism (diff of target's Willpower), each success offers greater insight into the person's manner of death. If the wraith uses Fatal Vision just before an Interpretation, each success adds a die to the Interpretation roll. Fatal Vision also determines whether the target has previously been inspected by Fatalism. 1 - Foreshadow. The wraith's attunement to Fate's interweaving strands allows her to sense when danger approaches. System: The Storyteller will roll Perception+Fatalism (diff 6) when danger approaches; the more successes achieved, the more forewarned the character is. Each successful use of this art gives the wraith a temporary point of Angst, as it inspires great uneasiness. 2 - Interpretation. The wraith can interpret another person's fate or read into their past. This is usually performed with some sort of divinitory focus, such as Tarot, I Ching, etc. System: Spend 2 Pathos, roll Manipulation+Fatalism (diff of target's Willpower). Both the Interpreter and the target may spend willpower to aid this roll. The player may ask the Storyteller one short question about the subject for each success gained. Using this art w/o a focus imposes a +2 diff penalty. 3 - Guesswork. Guesswork allows a wraith to 'read into' someone else's actions, and intuitively respond even before the target acts. System: Spend two Pathos. In combat, a player may roll Wits+Fatalism (diff 8). Each success adds a success to their Initiative. If the player gets twice the initiative successes as her opponent, the Storyteller may tell her something of her foe's intentions. 4 - Fated Course. (Sea of Shadows) This art enables the wraith to look at her future and choose a course (of action or of travel) based on what she discovers. System: Spend 2 Pathos and roll Charisma+Fatalism (diff 6). More successes mean more clarity of knowledge. 5 - Luck. The secrets of the final level of Fatalism permit minor alterations to Fate itself. By invoking Fate's blessing, a wraith can enjoy greater success in his efforts. System: Spend 2 Pathos and 1 Willpower. Roll Wits+Fatalism (diff 6). Each success allows the player to ignore one '1' on a die roll. These 1's may be ignored at any time during the story when Luck has been used. Luck may only be used once per story.
Freebie Cost
5
Prerequisites
Wraith or Risen
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